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If you don’t have the chip, then during the Dialogue with the Maelstroms you can choose to pay them €$10,000. This leads to a peaceful outcome. Gilchrist prevails over Stout > voids the Meredith Stout romance (worst outcome and you lose a lot of money).If you talk to Meredith Stout (optional) and do NOT accept her Credit Chip:.Meredith prevails over Gilchrist > leads to Meredith Stout Romance During the Dialogue with the Maelstroms you can still choose to not use the chip and attack them right away / take down Royce. This leads to a violent outcome (can loot Royce’s weapon).This leads to a violent outcome (can loot Royce’s weapon).
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Use the Chip to pay the Maelstroms – the money chip is infected with a virus that causes the Malestroms to attack you.If you talk to Meredith Stout (Optional) and accept her Credit Chip:.The Pickup is the most complex mission in the game with the most paths and endings! The below flowchart shows the general paths and how they lead to all different The Pickup Endings. Nothing you do here changes the outcome of this mission or of future mission. Pick whatever feels right! Practice Makes Perfect However, there is some exclusive side content for each lifepath, but these are only some side jobs. There is no advantage to either of them, so no class is better than the other. You can do all trophies, achievements, romances, endings and main missions regardless of your lifepath. After the Prologue all 3 lifepaths end up on the same story path. This only affects what Prologue (first mission) you get and some lines of dialogue throughout the game (which don’t change any outcomes). Your first decision is which lifepath to choose. Story Mission Choices The Streetkid / The Nomad / The Corpo-Rat Cyberpunk 2077 Walkthrough (All Missions) – if you get stuck or would like to see all dialogues for any given mission.Cyberpunk 2077 Romance Guide (All Romances) – see who can be romanced and what dialogues to pick during their side quests.Cyberpunk 2077 Endings Guide (All Endings) – a detailed breakdown of all endings and how they are triggered during the last mission.Other than those warnings above there are no “wrong” choices. Anything you do (or don’t do) during the story leading up to the ending is completely inconsequential. All other Endings are decided by one set of Dialogues during the final mission.Here we will focus on the Story Choices and not the side content. This is detailed further in the Endings Guide. For the “Secret Ending” (not needed for any trophy or achievement) you need to pick certain dialogues during Side Job “Chippin’ In”.One trophy / achievement is easy to miss – for “The Devil” trophy / achievement you must save Takemura in Main Quest “ Search and Destroy“. Only if he’s alive you can get his trophy during The Devil Ending (if he’s dead you can still get the same Ending but the trophy only unlocks if he’s alive).The game is much more linear than it seems. Even if you go for the choices in this guide or not won’t change what missions you get. You will always end up on the same linear story path with the same objectives and missions no matter what.These are the choices pointed out in this guide. Only a very small subset of dialogues (around 2% of all dialogues) actually have any impact whatsoever.The vast majority of dialogue only changes the next line of dialogue and that’s it. Most dialogues (98%) have no impact on the story whatsoever.